About Chex Quest
Hints, Tips, and Cheats

Cheat Codes
Enter these codes while playing. You may want to pause the game.

Invincible Mode = davidbrus

All Zorchers and full zorch power = mikekoenigs

All Zorchers and full zorch power and keys = scottholman

Partial Invisibility (for a short amount of time) = marybregi

No Clipping Mode (walk through walls) = charlesjacobi

Invulnerability (for a short amount of time) = andrewbenson

Level Skip = leesnyder12

After the last code where the 2 is put the number of the level you want to go to. Example: If I wanted to go to level five I'd type leesnyder15. Sadly enough when you type this code you lose all your weapons and ammo except the Mini Zorcher ( with fifty rounds ) and the Bootspoon.

Slime Protection Suit = allen

All Map=digitalcafe

Additional Map Info (must be typed in map view) = sherrill

100% Health and Berserk Mode (which give you a powerful bootspoon) = deanhyers

Position on Map = kimhyers

Super Bootspork = joelkoenigs

Music Selection = idmus##

After the last code (idmus) where the ## marks are put a number from 11 to 45 for a music selection. Some of the music is from the game Ultimate Doom.


Finding Hidden Doors
In each level there are a number of hidden doors. 
Here is an easy way to find them.
After you completely explore a level, press TAB to view the map. 
there will be short yellow lines on some walls on the map. 
Most of the time, those short yellow lines show where hidden doors are. 
Just walk up to the place on a wall where a yellow line was shown on the map, 
and press the space bar. If you are at the right location on the wall, 
a hidden door will open. A lot of times there are some 
health and weapon recharges behind the hidden doors.

Secret Vent
In the second level there are two refrigerated storage rooms. 
In the second one of these rooms there is a secret vent 
                     with some cool stuff inside it.

Get on the turbo lift in the back, you want to stand in front of the big set of crates toward the left. 
You must stand right on the edge of the power lift. 
When it goes up run forward an you'll get on top of one of the crates. 
You'll notice that one of the panels on your right is different than the others. 
Open it, then follow the vent. At the end you will find a small blue room 
                                          with an LAZ Device.

Walkthrough for Level 5
In level 5, as you walk up the stairs (before you go down again), at the top, 
there will be a light to the right. Open it, and there will be a flemoid 
and a yellow key. After you get rid of the Flemoid, and get the key, 
turn around and go to the northwest corner from where the key was. 
It's a door. Inside, there will be a stream. Go right. At the end is a waterfall. 
Go down it. There will be another flemoid in the room you are in. 
     After you go out of the room, you are in the final room.

Flemoid vs. Flemoid
For some reason flemoidus slime can zorch flemoids back to their own dimension.
Sometimes a flemoid will be hit by another flemoid. That flemoid may then go and battle against
the other flemoid until one of them is transported back. However different kinds of flemoids do things differently.
Projectile flemoid attacks do not zorch other flemoids of the same species.
Close up squirting attacks are fair game for all.

When should I use each weapon?

1. BOOTSPOON: Never use unless you have the berserk cheat on. This is really cool, but not as

good as the super bootspork.

SUPER BOOTSPORK (Replaces the bootspoon): Good for tight corners. Works great on the cycloptis.

This is probably the best zorcher for short range flemoids.

2. MINI ZORCHER: Average weapon. Does damage to the commonus, but the large zorcher is

preferred. Only to be used when in big need of zorches.

3. LARGE ZORCHER: This is probably the best all around zorcher. Use this much of

the time as it is very powerful. Its only problem is that its rapid zorch

is not very fast. Very useful in "mazes" where flemoids are very close but

not in large amounts.

4. RAPID ZORCHER: This zorcher takes a fair amount of time to send flemoids back. Good

for a lot of flemoids in a row. Also very useful for the bwa and quadrumpus,

because the rapid zorcher can keep them from throughing slime back.

5. ZORCH PROPULSER: Good for occasional long shots at many flemoids in one

place. Be careful, however, this weapon can reduce your health as well if the

zorch gateway  bursts at close range.

6. PHASING ZORCHER: Rapid zorches very quickly. Affects some flemoids a lot, and

others not as much. Tends to block the view, which is very dangerous when

you have a large amount of flemoids coming toward you.

7. LAZ DEVICE: The most powerful zorcher. Sends almost ANY flemoid back in one shot,

but uses a lot of zorch power and rapid zorch is very slow.