Cheat Codes
Enter these codes while playing. You may want to pause the game. Invincible
Mode = davidbrus
All Zorchers and full zorch power = mikekoenigs
All Zorchers and full zorch power and keys = scottholman
Partial Invisibility (for a short amount of time) = marybregi
No Clipping Mode (walk through walls) = charlesjacobi
Invulnerability (for a short amount of time) = andrewbenson
Level Skip = leesnyder12
After the last code where the 2 is put the number of the level you want to go
to. Example: If I wanted to go to level five I'd type leesnyder15. Sadly enough
when you type this code you lose all your weapons and ammo except the Mini
Zorcher ( with fifty rounds ) and the Bootspoon.
Slime Protection Suit = allen
All Map=digitalcafe
Additional Map Info (must be typed in map view) = sherrill
100% Health and Berserk Mode (which give you a powerful bootspoon) = deanhyers
Position on Map = kimhyers
Super Bootspork = joelkoenigs
Music Selection = idmus## After the last code (idmus) where the ## marks are
put a number from 11 to 45 for a music selection. Some of the music is from the
game Ultimate Doom.
Finding Hidden Doors
In each level there are a number of hidden doors.
Here is an easy way to find
them.
After you completely explore a level, press TAB to view the map.
there will be
short yellow lines on some walls on the map.
Most of the time, those short
yellow lines show where hidden doors are.
Just walk up to the place on a wall
where a yellow line was shown on the map,
and press the space bar. If you are at
the right location on the wall,
a hidden door will open. A lot of times there are
some
health and weapon recharges behind the hidden doors.
Secret Vent
In the second level there are two refrigerated storage rooms.
In the second one
of these rooms there is a secret vent
with some cool stuff inside it.
Get on the turbo lift in the back, you want to stand in front of the big set
of crates toward the left.
You must stand right on the edge of the power lift.
When
it goes up run forward an you'll get on top of one of the crates.
You'll notice
that one of the panels on your right is different than the others.
Open it, then
follow the vent. At the end you will find a small blue room
with an LAZ Device.
Walkthrough for Level 5
In level 5, as you walk up the stairs (before you go down again), at the top,
there will be a light to the right. Open it, and there will be a flemoid
and a
yellow key. After you get rid of the Flemoid, and get the key,
turn around and
go to the northwest corner from where the key was.
It's a door. Inside, there will
be a stream. Go right. At the end is a waterfall.
Go down it. There will be
another flemoid in the room you are in.
After you go out of the room, you are in
the final room.
Flemoid vs. Flemoid
For some reason flemoidus slime can zorch flemoids back to their own
dimension.
Sometimes a flemoid will be hit by another flemoid. That flemoid may then go and
battle against
the other flemoid until one of them is transported back. However different kinds
of flemoids do things differently.
Projectile flemoid attacks do not zorch other flemoids of the same species.
Close up squirting attacks are fair game for all.
When should I use each weapon?
1. BOOTSPOON: Never use unless you have the berserk cheat on.
This is really cool, but not as
good as the super bootspork.
SUPER BOOTSPORK (Replaces the bootspoon): Good for tight
corners. Works great on the cycloptis.
This is probably the best zorcher for short range flemoids.
2. MINI ZORCHER: Average weapon. Does damage to the commonus,
but the large zorcher is
preferred. Only to be used when in big need of zorches.
3. LARGE ZORCHER: This is probably the best all around zorcher.
Use this much of
the time as it is very powerful. Its only problem is that its
rapid zorch
is not very fast. Very useful in "mazes" where
flemoids are very close but
not in large amounts.
4. RAPID ZORCHER: This zorcher takes a fair amount of time to
send flemoids back. Good
for a lot of flemoids in a row. Also very useful for the bwa
and quadrumpus,
because the rapid zorcher can keep them from throughing slime
back.
5. ZORCH PROPULSER: Good for occasional long shots at many
flemoids in one
place. Be careful, however, this weapon can reduce your health
as well if the
zorch gateway bursts at close range.
6. PHASING ZORCHER: Rapid zorches very quickly. Affects some
flemoids a lot, and
others not as much. Tends to block the view, which is very
dangerous when
you have a large amount of flemoids coming toward you.
7. LAZ DEVICE: The most powerful zorcher. Sends almost ANY
flemoid back in one shot,
but uses a lot of zorch power and rapid zorch is very slow.
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